Release
Quad Carnage » Devlog
Changed
- Increased hitbox size for flags (improves collision detection).
- Adjusted AI shooting speed (better gameplay balance).
- NPCs no longer shoot at their own clones (better combat behavior).
- NPCs now move toward the game type's objective (better objective-based AI).
- Clone ability now moves autonomously (more dynamic gameplay).
Fixed
- Null reference exception for bullets (prevents crashes).
- NPC logic freezing after killing an opponent (AI now continues functioning properly).
- NPCs self-destructing in Zombies mode (removes unintended behavior).
- NPCs not shooting when in the Hill (WebGL build) (ensures consistent AI behavior across platforms).
- In Zombies mode, touching another player no longer kills you (fixes gameplay mechanic).
- Escape key no longer starts the game (Fixed ready up screen).
Added
- Pickups now displayed in the player's corner under points (improved UI feedback).
- New game types: Tag and Sport (expanded gameplay options).
Files
Quad Carnage for 360.zip 74 MB
54 days ago
Quad Carnage Windows.zip 23 MB
54 days ago
Web.zip Play in browser
54 days ago
Get Quad Carnage
Quad Carnage
A Xbox 360 Homebrew game!
Status | Released |
Author | JaredLevi |
Genre | Action |
Tags | Arcade, Arena Shooter, Homebrew, Local multiplayer, xbox360 |
More posts
- Release Bug Fix53 days ago
- First update57 days ago
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